
Instead you can spend the points used for this skill in other things that will boost your defense/attack. The level 111 heroic skill, is not recommended, since it's a similar DoT than the first orbiter AoE skill if you put high air damage, around 500-700 damage, and high cooldown. I quite focus on strange and funny classes, my first one was the critical+AoE elementalist, then I went as bow-ranger, sounds noobie, but was hell fun. In game, ninanyu, Amber (no longer) and Gracias. First of all, for those who wonder who I am, I changed my name a lot of times, sorry, in forum started as Amber, iLazy, Lala, can't remember others. Now updated for all players! (advanced, intermediated, newbies, new in class) Updated! 9:30 - New guide section ! this new section has the font with the colour Navy! Updated: : FOR ADVANCED PLAYERS (ENDGAME) please read!. If you're already experience in archlord and orbiter, please read this post to avoid missunderstandings and discussions:
#RANGER SKILL BUILD ARCHLORD JUSTAC FULL#
But in general this is a guide for a defensive+supportive full teamplay orbiter tank/debuffer.


But all is up to you.ĭue the huge amount of missunderstanding I expanded this topic with a new section called '' independient orbiter guide'' which I didn't write a friend of me helped me with it. This guide has the purpose of building orbiters focused in debuff and defense, not in damage since if you're orbiter, you will notice fights against other orbiters/tank classes are endless, can last for +20-1hour, since the damage is not enough, but the debuff is amazing. Many players confuse this guide with a single player guide.
